

I'm also sure those making football games who know nothing about objectivism or jingoism, who would be equally hopeless."Īs for those who embraced the first "BioShock": "I was surprised by how well it did. I could make a football game, but because I know nothing of the sport, it would be embarrassing. To those scared away by the political subtext of the first “BioShock” and even asked why it was necessary in the first place: "Well, what else am I going to do? We make games about things we are drawn to and are knowledgeable about. The challenge, of course, is finding a way to express all that in the form of a video game that is channeling, immersive, and interesting.” All you have to work with, ultimately, is whatever is in your head. I tend to read a lot of history, lots of political blogs.

If they want to make a game about super fast hedgehogs, that's great too."Īs for why Levine and his team have chosen such a hot topic: "All you're seeing is a reflection of us as developers and our lives. "Games are no different than any other form of media," says Levine, who notes that the only reason why the subject matter stand out in games is because it's such a new medium. "Video games shouldn't be required to address politics if people want to create a game that deals with such issues, great, more power to them. Given how politics is a central theme once again, it's easy to assume that Levine believes in games having a responsibility to address such issues to their audience. "Infinite" takes place in Columbia, a floating city designed to embody the American spirit, but which becomes torn by civil war.

The Motorized Patriot fits well, both figuratively and literally, within the game's setting. I loved the mecanique, creepy vibe, the fact he's spouting propaganda." After the art and design teams refined the concept, he was presented to Levine, and it was love at first sight: "At first I went, 'whoa, what is that?' But I knew immediately how I could write him. As one of the new game's "heavy hitters," The Motorized Patriot is the brainchild of Nate Wells, the game's art director.
